Many of you have requested a game controller option and we have responded. Currently, it only works in Google Chrome and Mozilla Firefox, but not in Microsoft Edge, Internet Explorer, or Safari. Your feedback is appreciated. The control mapping is as follows:
- Right throttle up = right joystick forward and L1 and R1 buttons not pressed
- Right throttle down = right joystick reverse and L1 and R1 buttons not pressed
- Left throttle up = left joystick forward and L1 and R1 buttons not pressed
- Left throttle down = left joystick reverse and L1 and R1 buttons not pressed
- Left shifter up (separate controls) = left joystick forward and L1 button pressed and R1 button not pressed
- Left shifter down (separate controls) = left joystick reversed and L1 button pressed and R1 button not pressed
- Right shifter up (separate controls) = right joystick forward and L1 button pressed and R1 button not pressed
- Right shifter down (separate controls) = right joystick reversed and L1 button pressed and R1 button not pressed
- Rudder to port side = right joystick left and L1 button not pressed and R1 pressed
- Rudder to starboard side = right joystick right and L1 button not pressed and R1 pressed
- Left Bow thruster = left joystick left and L1 and R1 pressed
- Right Bow thruster = left joystick right and L1 and R1 pressed
- Left Stern thruster = right joystick left and L1 and R1 pressed
- Right Stern thruster = right joystick right and L1 and R1 pressed
Thanks to your suggestions we have added Rudder Effectiveness and Single I/O Prop Walk.
You can now select low/medium/high rudder effectiveness from the start menu. Be sure to refresh your browsers on the menu page and then again on the simulator page.
For a single I/O with an engine speed of 600 RPM, the engine in reverse, and the rudder turned hard port/starboard, the boat will move in the direction of the rudder.
Please let us know how the changes work for you.
Thanks to a suggestion by Alexander, there is now a visual wash with the thrusters.
Thanks to a suggestion from Ian, there is a new feature to position or reposition the boat when the simulator is STOPPED! Click on the boat to drag it anywhere on the screen (if you drag it out of bounds, nothing will work properly) and click on the wheel to change the heading of the boat. Refresh your browser and let us know how that works for you.
TheBoatDocker has a new look. Please let us know if you like it.
p.s. There are many changes to many pages so if it does not work at first, refresh your browser in two different places: First refresh it at the opening menu page and then refresh it again at the running simulator page.
We have just released a new version of the BoatDocker. Many of the changes are behind the scenes and we believe there are several subtle performance improvements. As always, please let us know how it works for you.
Thanks to your suggestions, we have modified the tonnage selection so that heavier boats are now longer and wider. Let us know what you think.
The Large Center Controls are now enabled from the startup menu and not by clicking in the water. This enables the user in the Man Overboard scenario to click on the new location of the MOB.
As you might have noticed, we have slightly modified the old dock configuration. More importantly, we have redesigned the system to rapidly add new dock configurations, which can then be selected from a startup menu.
So, we need your help! Send your dock configuration sketches to email@example.com and we will try to implement them.
Thanks to Jonathan’s feedback, the user can now select a bow/stern thruster configuration from the startup menu.